LensReading which lens this session carries.
The catalogueHuman ResourcesLearning & DevelopmentTransactional

Service HR6A

Skill Gap-to-Capability

Runs transactional. Starts when a request lands in the queue. It runs 6,404 times a week across 6 stations. No station stops for a person and 6 are done by an agent, 1 of them on the shared spine.

Runs a week

6,404

175 in flight right now.

Stations

6

0 person · 5 agent · 1 spine

Agent share of steps

100%

Autonomy on this service is set at 73% against a ceiling of 82%.

Decisions a person makes

0

Nothing on this service waits for a person.

Touchless

86%

Share of runs that complete without anybody opening them.

Timetable against actual

22.4h

Actual 19.6h, 2.8h under the timetable.

Operations

The lane diagram

Read it left to right.

Person0 stations and 0% of the dwellAgent5 stations and 86% of the dwellShared spine1 station and 14% of the dwell2 crossings between lanes
Human
decides
Agent
does the work
GBS
shared spine
System
attributed by rule
Core HR and Payroll
Recruiting and Applicant Tracking
Workforce Management
Core HR and Payroll
Core HR and Payroll
Recruiting and Applicant Tracking
Click any station to see who does it, what it costs in time, the rule that gates it and the system attributed to it.

Operations

Every station in order

The same stations as a list, with the dwell the estate records against each one and the system a station of that shape would touch.

#StationLaneWhoLayerDwellTargetIn flightSystem
1

Detect gap

AgentSkills Gap Agentworkflow58m1h 31m1Core HR and Payroll
2

Match curriculum

AgentCurriculum Curation Agentworkflow5m11m45Recruiting and Applicant Tracking
3

Generate path

AgentPersonalized Path Agentworkflow2h 23m4h 45m41Workforce Management
4

Assign

GBSSkills Gap Agentgbs1h 15m1h 27m30Core HR and Payroll
5

Track

AgentCompliance Training Trackerworkflow2h 33m4h 10m42Core HR and Payroll
6

Measure lift

AgentEffectiveness Measurement Agentworkflow1h 46m3h 56m16Recruiting and Applicant Tracking

Operations

Run it

Change the volume, move the autonomy line, release a gate, and watch what happens to the hours in each lane and to the time it takes one run to get through.

Move something
Demand100%
6,404 a week is what the estate records.
Decisions handed to agents0 of 0
This service has at most one gate, so there is nothing to hand over without removing the last human decision.
People on the gates1 person
Each one is assumed to have 2,100 productive minutes a week, which is 35 hours.
Agent speed100%
100% is the dwell the estate records today.
Person time a week
0h
6,404 items at 0 minutes of decision each.
Agent time a week
57,636h
540 minutes an item, which does not compete for a person.
Gate load
0%
Inside capacity, with 35h of headroom.
Stations without a person
100%
0 gates left on 6 stations.
Where an item spends its time
100% in the agent lane
An item now takes 540 minutes of worked time end to end against 540 in the recorded estate, a change of +0%. This is worked time, not calendar time: nothing here models a queue or a weekend.
What this model is, on Skill Gap-to-Capability

The simulation is arithmetic on the estate, not a queueing model.

How it runs

Run it again, going wrong

The same unit and the same stations, broken the way the estate already records breaking.

6 stations, walked twice

Once clean, once with the categories the estate counts

This is the same unit on the same stations, breaking.

No break below was chosen.

One play head, two tracks, the same scale. The clean run stops when it runs out of stations; the other one keeps going.

As written

6 stations, nothing waiting, nothing sent back

0 min of 9.0 hrs

now Detect gap · Skills Gap Agent · 58 min

As the ledger has it

the same stations, plus 3 categories the estate already counts

0 min of 14 hrs

now Detect gap · Skills Gap Agent · 58 min

personagentshared spinework the break addsnobody working it

What breaks, and where it is counted

No break below was chosen.

What the two runs say together

3 counted categories land on this procedure.

What this run cannot claim

These breaks are shown together on one unit so the shape of a bad day fits on one screen.

Two clocks run. Worked time is the sum of the time the work is actually being done …

Live observability

Systems this service would touch

Attributed by rule from the function's system list.

3 systems attributed

0 of 3 returning records

Core HR and Payroll

Workday HCM · hcm · bidirectional · critical

modeled

3 of 6 stations attributed here · would write back

Recruiting and Applicant Tracking

Greenhouse · hcm · inbound · medium

modeled

2 of 6 stations attributed here · read only

Workforce Management

NICE WFM · service · inbound · medium

modeled

1 of 6 stations attributed here · read only

System attribution is a rule, not a reading.

Who runs it

Orchestration and accountability

Orchestrated by
L&D Orchestrator
That orchestrator’s remit
Owns learning path work end to end inside Human Resources. Runs 4 lines across 23 stations, drains the repeatable share into the H2R tower, and holds 4 human gates.
Accountable person
Director, Learning & Capability
Sub-function
Learning & Development
Shared spine tower
h2r
Hand-over points
None — this service stays inside its function

Other services in this sub-function

3 alongside this one

What this page is and is not

This is a catalogue of the modeled estate.